| ... | ... | @@ -25,7 +25,7 @@ void state_myState(const Event& ev) |
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```
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In the constructor we can specify the initial one.
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The FSM maintains the current state by means of a pointer to one of the class methods.
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Then, whenever a new events in received, *handleEvent()* dereferences the current state pointer, calling the relative method (and passing the event as parameter):
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Then, whenever a new event is received, *handleEvent()* dereferences the current state pointer, calling the relative method (and passing the event as parameter):
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```cpp
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void handleEvent(const Event& e) override
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{
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