diff --git a/classes/bays/Motor.m b/classes/bays/Motor.m
index 20d48171c13b4f58e070ede34a767cc17aad07cf..9f2350da6e4d201110e16a155f7880572712bb73 100644
--- a/classes/bays/Motor.m
+++ b/classes/bays/Motor.m
@@ -16,6 +16,7 @@ classdef Motor < Bay
         inertia                                     % [kg*m^2] Total Motor inertia (Body reference)
         cutoffTime          double                  % [s]  Shutdown time
         tankLength          double                  % [m]  Tank length
+        tankPressure        double                  % [m]  Tank length
         ignitionTransient   double                  % [s]  Ignition transient duration
         cutoffTransient     double                  % [s]  Cutoff transient duration
         time                double                  % [s]  Engine time vector
@@ -25,6 +26,8 @@ classdef Motor < Bay
         propellantMass      double                  % [Kg] Propellant Mass (in time)
         structureMass       double                  % [kg] Engine Structural Mass
         fuselageMass        double                  % [kg] Fuselage of the engine only
+        chamberTemperature  double                  % [K]  Temperature inside combustion chamber
+        chamberPressure     double                  % [Pa]  Pressure inside combustion chamber
         xCg                                         % [m]  Engine xcg from tank tip
         pe                  double                  % [Pa] Eflux pressure
         ae                  double                  % [Pa] Eflux Area
@@ -116,7 +119,11 @@ classdef Motor < Bay
                 obj.xCg             = chosenMotor.xcg(iUniqueTime);  
                 obj.pe              = chosenMotor.Pe(iUniqueTime);   
                 obj.ae              = chosenMotor.Ae;   
-                obj.fuselageMass    = chosenMotor.mFus;                  
+                obj.fuselageMass    = chosenMotor.mFus; 
+                %% TODO: aggiungere a motors.mat (si possono cambiare i nomi dei campi di chosenMotor)
+                obj.tankPressure = chosenMotor.tankPressure;
+                obj.chamberTemperature = chosenMotor.ccTemperature;
+                obj.chamberPressure = chosenMotor.ccPressure;
             else
                 obj.length              = chosenMotor.L/1000; % lengths are saved in mm for solid motors
                 obj.xCg = obj.length/2 * ones(1, size(obj.time, 2));